Download Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud
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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud
Download Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud
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Amazon.com Review
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential. Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics. Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users):
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From Publishers Weekly
Starred Review. Every medium should be lucky enough to have a taxonomist as brilliant as McCloud. The follow-up to his pioneering Understanding Comics (and its flawed sequel Reinventing Comics) isn't really about how to draw comics: it's about how to make drawings become a story and how cartooning choices communicate meaning to readers. ("There are no rules," he says, "and here they are.") McCloud's cartoon analogue, now a little gray at the temples, walks us through a series of dazzlingly clear, witty explanations (in comics form) of character design, storytelling, words and their physical manifestation on the page, body language and other ideas cartoonists have to grapple with, with illustrative examples drawn from the history of the medium. If parts of his chapter on "Tools, Techniques and Technology" don't look like they'll age well, most of the rest of the book will be timelessly useful to aspiring cartoonists. McCloud likes to boil down complicated topics to a few neatly balanced principles; his claim that all facial expressions come from degrees and combinations of six universal basic emotions is weirdly reductive and unnerving, but it's also pretty convincing. And even the little ideas that he tosses off—like classifying cartoonists into four types—will be sparking productive arguments for years to come. (Sept.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
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Product details
Paperback: 264 pages
Publisher: William Morrow Paperbacks; 1 edition (September 5, 2006)
Language: English
ISBN-10: 0060780940
ISBN-13: 978-0060780944
Product Dimensions:
6.8 x 0.6 x 10.2 inches
Shipping Weight: 1.2 pounds (View shipping rates and policies)
Average Customer Review:
4.7 out of 5 stars
185 customer reviews
Amazon Best Sellers Rank:
#24,507 in Books (See Top 100 in Books)
First, my review of the physical aspect of the book I received: Looks like it was a used book, lots of bent corners, edges were worn.The first two-thirds of the entire book are dedicated to the history/psychological analysis of comics; very little in terms of how to actually do anything. Great for history buffs, a waste of time for anyone looking to learn how to make comics. This is the same info McCloud wrote in his other book "Understanding Comics; The Invisible Art". Same books, different covers.The last third part of the book McCloud finally starts to write about technique (briefly though as he again wanders off into the philosophy of Comics).I did find a few useful pages which actually came close to a hands-on guide; where he showed examples of character facial expressions and when he wrote about the effect of different pens.Don't get me wrong, McCloud is a good writer and illustrator. My gripe is that I was expecting more hands-on techniques on how to make comics, in other words a "How To" book instead of a "Comics Are..." book.I found "How to Draw Comics the Marvel Way" by Stan Lee and John Buscema much more helpful in regards to actually make comics.
I really love it BUT why can't this be an e-book for purchase too? I don't really want to purchase any more books. I live in a studio and carry a device to read comics and books.
Excellent, concisely written book. Provides a wonderful spectrum of suggestions, hints, and professional recommendations that assists in pointing an artist in going in a more effective story-telling direction. Touches on topics such as clarity, setting up the scenes, and learning the difference between throwing words and images on a piece of paper and "hoping" the audience gets it versus carefully thinking about, constructing, and presenting images and words effectively to convey a story. I've recommended this book to several other comic artists and writers!
I got this book for a Japanese culture class!I wasn't sure if this book would be good or not, but Scott McCloud really knows what he is talking about! It's super straightforward and easy to understand. He will show you what makes a good comic, and give you for components and formulas for being able to convey what you want graphically! I really like it. Even if you don't like reading or drawing your own comics (who doesn't!?) it's pretty interesting to know that there is an actual art to making comics (it sounds like a pun but I don't intend for it to be! haha).
What an invaluable resource! I am interested in creating my on webcomic but I wasn't sure how or where to start and this book has helped me figure it out! I read it in the span of a few days too because it just flows really well. I also love the bits of humor mixed in, it helps keep the learning portion very lively and entertaining.
If you want to know how to write and understand the mechanics of graphic novels, this is your go-to manual. The entire book is illustrated as the graphic novel so all the elements are immediately understood. My nine year old daughter consumed the chapters and created a comic strip at the end of every chapter. It helped me understand how best to write toward the frames and what words impact the most. Fantastic Book!
I first came across this book in my junior year of college - it was assigned to my animation class as a textbook. When I opened it, I was caught off guard by the fact that the entire book is done in a comic format. As I read, however, the decision to teach visually could not have been more justified."Making Comics" is one of, if not the, best-written sources for understanding visual storytelling that the market has to offer. McCloud begins by explaining the nature of comics - what they are, what different kinds of comics there are - and branches into incredibly detailed coverage of every aspect of the process of creating a comic. McCloud walks the reader through the mechanics of comics (how to frame, write, and illustrate comics most effectively) into the more tricky technical area of facial expressions and how to draw them with clear, practical, and humorous voice. Often, he will illustrate the points he makes within his own comic panels, or in a didactic side panel next to his own commentary. McCloud's guidance extends to how words interact with the art, how to create believable settings, understanding the available tools for creating comics, and a final overview of understanding the world of comics and the many different genres they branch into.To wit, this is a book I've returned to time and time again for reference - and I'm not a professional comic artist by any stretch. This is a valuable piece of reference material for anyone interested in storytelling, expression through visual means, and even some basic human psychology. Whether you're brand new to graphic novels or a longtime fan, this book will forever change how you experience comics in all their shapes and forms.
I bought this book expecting an illustrated how-to on different ways to format scripts for comics. Instead, I found a very fun read on the overall aesthetics of comics as a whole. If you're looking for a book on scripts, you'll be disappointed - there's nothing in here about that - but in fact you won't really be disappointed at all, because it's a must-read for artists AND writers. I would recommend this as part of the curriculum of any Media Aesthetics course, not just for comics but for film and video as well. It illustrates many of the concepts used in filmmaking, and in a much more interesting way than the usual texts. The book is funny, interesting, and above all, timeless. The principles you will learn here as applied to comic books can be translated easily into all forms of visual media. I highly recommend it.
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